Archive for April, 2009

Proxy List 30 April 2009

89.206.25.99:3128 anonymous server 26 minutes ago Poland
208.74.174.142:3128 anonymous proxy server 4 minutes ago United States
216.14.112.244:3128 anonymous proxy server 5 minutes ago United States
194.160.76.5:80 anonymous server 25 minutes ago Slovakia
195.60.3.121:8080 anonymous server 7 minutes ago United Kingdom
88.208.222.14:80 anonymous server 7 minutes ago United Kingdom
216.14.112.242:3128 anonymous proxy server 4 minutes ago United States
193.200.149.6:80 anonymous server 3 minutes ago Russian Federation
159.115.191.21:80 anonymous server 4 minutes ago United States
221.5.251.211:80 anonymous proxy server 4 minutes ago China
207.245.247.196:80 anonymous server 40 minutes ago Canada
202.142.146.59:8080 anonymous server 9 minutes ago Pakistan
94.82.126.172:8080 anonymous server 3 minutes ago Italy
58.27.140.58:8080 anonymous proxy server 24 minutes ago Pakistan
78.135.127.30:80 anonymous server 18 minutes ago Cyprus
213.133.123.59:80 anonymous server 35 minutes ago Germany
128.208.04.198:3124 CoDeen/PlanetLab? proxy server 2 minutes ago
138.232.66.194:3124 CoDeen/PlanetLab? server 48 minutes ago Austria
58.181.216.180:8000 high-anonymous proxy server 29 minutes ago
217.13.86.128:80 high-anonymous server 42 minutes ago Spain
202.54.61.101:8080 high-anonymous server 41 minutes ago India
133.11.240.57:3128 high-anonymous server 49 minutes ago Japan
150.176.182.31:80 high-anonymous server 8 minutes ago United States
200.207.168.112:8080 high-anonymous server 10 minutes ago Brazil
58.223.251.70:8080 high-anonymous proxy server 28 minutes ago China
58.51.197.203:808 high-anonymous proxy server 37 minutes ago China
217.172.66.50:3128 high-anonymous proxy server 8 minutes ago Spain
216.83.163.74:80 high-anonymous server 3 minutes ago United States
124.207.102.87:80 high-anonymous proxy server 53 minutes ago China
209.47.251.243:80 high-anonymous proxy server 26 minutes ago Canada
82.151.121.244:3128 high-anonymous proxy server 30 minutes ago Russian
24.79.4.228:9090 high-anonymous proxy server 50 minutes ago Canada
211.90.242.210:8089 high-anonymous server 40 minutes ago China
77.88.66.251:8000 high-anonymous server 24 minutes ago Norway
207.61.241.100:9090 high-anonymous proxy server 31 minutes ago Canada
81.95.178.28:3128 high-anonymous proxy server 41 minutes ago Ukraine
190.29.6.18:3128 high-anonymous proxy server 58 minutes ago Colombia
74.54.156.73:80 high-anonymous server 5 minutes ago United States
207.181.203.236:9090 high-anonymous server 28 minutes ago United
76.177.203.173:7212 high-anonymous server 9 minutes ago United States
130.74.233.198:9090 high-anonymous proxy server 27 minutes ago United
194.3.18.22:80 high-anonymous server 27 minutes ago France
80.248.10.233:8000 high-anonymous proxy server 28 minutes ago Nigeria
216.130.105.101:80 high-anonymous proxy server 25 minutes ago United
146.57.249.98:3127 Planetlab/CoDeeN proxy server 29 minutes ago United
152.3.138.5:3128 Planetlab/CoDeeN server 17 minutes ago United States
200.132.0.70:3124 Planetlab/CoDeeN proxy server 29 minutes ago Brazil
128.208.4.198:3128 Planetlab/CoDeeN server 29 minutes ago United
122.152.183.103:80 transparent server 39 minutes ago Japan
67.205.102.88:80 transparent proxy server 51 minutes ago Canada
87.101.94.30:3128 transparent server 39 minutes ago Greece

Comments

A Prime Question

Hey guys, thought I’d quickly dump an application i’m working on that graphs primes as a novelty wave (like mckennas time wave zero I ching hexagram mathematics).

It’s really a hoot. And it wil be interesting to analyse the patterns of  hexagramical novelty in primes further. (block comparison) bit comparison, nth comparison, volume graph comparison. wave comparison.. even considering graphing the grid as a wave form to try and find any resonances. Anyways, lots of odd ideas and stuff.. so on with the code. The intellectual, security, as well as social implications of predicting primes or graphing the novelty of them could very well be the most undervalued cryptography technology there ever could, would or will be. :) very early days yet, this isn’t even my first alpha, just a play in SDL DLL to see what it can do for prime calcs in C++. we’ll see.
sdl c++ code i've been working on the last 24 hours

#include <stdlib.h>
#if defined(_MSC_VER)
#include “SDL.h”
#else
#include “SDL/SDL.h”
#endif
#include<math.h>
#include<iostream.h>

int primes[] = {2,3,5,7,11,13,17,19,23,29,31,37,41,43,47,53,59,61,67,71,73,79,83,89,97,101,

103,107,109,113,127,131,137,139,149,151,157,163,167,173,179,181,191,193,197,199,211,223,

227,229,233,239,241,251,257,263,269,271,277,281,283,293,307,311,313,317,331,337,347,349,

353,359,367,373,379,383,389,397,401,409,419,421,431,433,439,443,449,457,461,463,467,479,

487,491,499,503,509,521,523,541,547,557,563,569,571,577,587,593,599,601,607,613,617,619,

631,641,643,647,653,659,661,673,677,683,691,701,709,719,727,733,739,743,751,757,761,769,

773,787,797,809,811,821,823,827,829,839,853,857,859,863,877,881,883,887,907,911,919,929,

937,941,947,953,967,971,977,983,991,997,1009,1013,1019,1021,1031,1033,1039,1049,1051,

1061,1063,1069,1087,1091,1093,1097,1103,1109,1117,1123,1129,1151,1153,1163,1171,1181,

1187,1193,1201,1213,1217,1223,1229,1231,1237,1249,1259,1277,1279,1283,1289,1291,1297,

1301,1303,1307,1319,1321,1327,1361,1367,1373,1381,1399,1409,1423,1427,1429,1433,1439,

1447,1451,1453,1459,1471,1481,1483,1487,1489,1493,1499,1511,1523,1531,1543,1549,1553,

1559,1567,1571,1579,1583,1597,1601,1607,1609,1613,1619,1621,1627,1637,1657,1663,1667,

1669,1693,1697,1699,1709,1721,1723,1733,1741,1747,1753,1759,1777,1783,1787,1789,1801,

1811,1823,1831,1847,1861,1867,1871,1873,1877,1879,1889,1901,1907,1913,1931,1933,1949,1951,

1973,1979,1987,1993,1997,1999,2003,2011,2017,2027,2029,2039,2053,2063,2069,2081,2083,

2087,2089,2099,2111,2113,2129,2131,2137,2141,2143,2153,2161,2179,2203,2207,2213,2221,

2237,2239,2243,2251,2267,2269,2273,2281,2287,2293,2297,2309,2311,2333,2339,2341};

SDL_Surface *screen;

// sprites tutorial but im using DNA sprite
/*
const unsigned char sprite[] =
{

0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0};

void drawsprite(int x, int y, unsigned int color)
{
int i, j, c, yofs;
yofs = y * (screen->pitch / 4) + x;
for (i = 0, c = 0; i < 16; i++)
{
for (j = 0; j < 16; j++, c++)
{
if (sprite[c])
{
((unsigned int*)screen->pixels)[yofs + j] = color;
}
}
yofs += (screen->pitch / 4);
}
}
*/

void putpixel(int x, int y, int color)
{
unsigned int *ptr = (unsigned int*)screen->pixels;
int lineoffset = y * (screen->pitch / 4);
ptr[lineoffset + x] = color;
}

int nextprime(int nth)
{
return primes[nth];
}

void render()
{
// Lock surface if needed
if (SDL_MUSTLOCK(screen))
if (SDL_LockSurface(screen) < 0)
return;

// Ask SDL for the time in milliseconds
int tick = SDL_GetTicks();

// Declare a couple of variables
int i, j, yofs, ofs;

// Draw to screen
/*
yofs = 0;
for (i = 0; i < 480; i++)
{
for (j = 0, ofs = yofs; j < 640; j++, ofs++)
{
((unsigned int*)screen->pixels)[ofs] = i * i + j * j + tick;
}
yofs += screen->pitch / 4;
}
*/

// grid creation

for (int z=0; z < 768 ; z=z+5)
{

for (int y = 0 ; y < 1024 ; y=y+5)
{
putpixel(y, z, 0xff0000);
}

}

/* draw lines in graph

for (int n=1; n < 480; n++)
{
putpixel(2, n, 0xffffff);
}
*/

// draw the first 10 primes
/*putpixel(1,2, 0xffffff);
putpixel(2,3, 0xffffff);
putpixel(3,5, 0xffffff);
putpixel(4,7, 0xffffff);
putpixel(5,11, 0xffffff);
putpixel(6,13, 0xffffff);
*/

// grab nth rotation and the nextprime for the first 10 primes
// x axis = n , y axis = prime
for (int n=0; n < 135; n++)
{

putpixel(n,nextprime(n),0xffffff);
}

// method 2 and an idea on ‘block correlation’
// measure the block correlation between the previous n prime 0-125 to u prime 125-200 , and comparing block starting at
// correlation axis (i.e. x,125px)(correlate correction for nextprime(correlation)
// x axis = u(aka n), y axis= prime)
int correlation;
for (int u=125; u<200; u++)
{
correlation = u - 125;
putpixel(nextprime(correlation),u,0xffffff);
}

// Unlock if needed
if (SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);

// Tell SDL to update the whole screen
SDL_UpdateRect(screen, 0, 0, 1024, 768);
}

// Entry point
int main(int argc, char *argv[])
{
// Initialize SDL’s subsystems - in this case, only video.
if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
fprintf(stderr, “Unable to init SDL: %sn”, SDL_GetError());
exit(1);
}

// Register SDL_Quit to be called at exit; makes sure things are
// cleaned up when we quit.
atexit(SDL_Quit);

// Attempt to create a 640×480 window with 32bit pixels.
screen = SDL_SetVideoMode(1024, 768, 32, SDL_SWSURFACE);

// If we fail, return error.
if ( screen == NULL )
{
fprintf(stderr, “Unable to set 640×480 video: %sn”, SDL_GetError());
exit(1);
}

// Main loop: loop forever.
while (1)
{
// Render stuff
render();

// Poll for events, and handle the ones we care about.
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
break;
case SDL_KEYUP:
// If escape is pressed, return (and thus, quit)
if (event.key.keysym.sym == SDLK_ESCAPE)
return 0;
break;
case SDL_QUIT:
return(0);
}
}
}
return 0;
}

Comments

X-Ray Example #2 - Victoria Beckham Nipples

Hello azio.org fans. It was, with somewhat shocking, and distasteful pride that my site seems to be very popular for those searching for the ‘photoshop’ X-Ray seethru camera trick. I thought I’d find a picture and show you just how far and what circumstances are required/ideal for this can go.

Step 1, find a picture with lots of data in which clearly shows that the fabric ‘leaks’

victoria-beckham-nipples

Step 2, Use the magic wand tool to highlight her dress.
beckham-magictoolhighlight

Step 3, Once done, Goto Image->Adjustments->Levels and make your settings look like this

victoriaseet-thrusettings

Step 4, Add some additional brightness/contrast

victoriasee-thrusettings2-brightnesscontrast

Step 5, Dada! finished

…and with a bit of the smudge tool we are onto a winner. That’s it the simple way to do my well exploited and known X-Ray trick. With a bit of power, experience and the very simplest of photoshop wizardry added ..

victoria-beckham-processedvictoria-beckham-nipples-prvictoria-beckham-nipples

Comments (1)